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"We give two independent derivations of our solution of the two-person cooperative game. In the first, the cooperative game is reduced to a non-cooperative game. To do this, one makes the players’ steps of negotiation in the cooperative game become moves in the noncooperative model. Of course, one cannot represent all possible bargaining devices as moves in the non-cooperative game. The negotiation process must be formalized and restricted, but in such a way that each participant is still able to utilize all the essential strengths of his position. The second approach is by the axiomatic method. One states as axioms several properties that it would seem natural for the solution to have and then one discovers that the axioms actually determine the solution uniquely. The two approaches to the problem, via the negotiation model or via the axioms, are complementary; each helps to justify and clarify the other."

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“You don't have to be a mathematician to have a feel for numbers. A movie, by the way, was made — sort of a small-scale offbeat movie — called Pi recently. I think it starts off with a big string of digits running across the screen, and then there are people who get concerned with various things, and in the end this Bible code idea comes up. And that ties in with numbers, so the relation to numbers is not necessarily scientific, and even when I was mentally disturbed, I had a lot of interest in numbers.”

“Video of Dr. Sylvia Nasar narrating the story of John Nash at MIT”

“A less obvious type of application is to the study of. By a cooperative game we mean a situation involving a set of players, pure strategies, and payoffs as usual; but with the assumption that the players can and will collaborate as they do in the von Neumann and Morgenstern theory. This means the players may communicate and form coalitions which will be enforced by an umpire. It is unnecessarily restrictive, however, to assume any transferability or even comparability of the pay-offs to different players. Any desired transferability can be put into the game itself instead of assuming it possible in the extra-game collaboration.”

“I would not dare to say that there is a direct relation between mathematics and madness, but there is no doubt that great mathematicians suffer from maniacal characteristics, delirium and symptoms of schizophrenia.”

“People are always selling the idea that people with mental illness are suffering. I think madness can be an escape. If things are not so good, you maybe want to imagine something better. In madness, I thought I was the most important person in the world.”

“Though I had success in my research both when I was mad and when I was not, eventually I felt that my work would be better respected if I thought and acted like a 'normal' person.”