"It’s quite controversial for some, but it’s very human. Everybody remembers it and people love it. It’s not because there’s great combat or there’s insanely complicated gameplay, but it’s because there’s a very interesting story where you have a lot of choice that include tough moral decisions. This causes intrigue into how the story will end and that’s something I’ve always wanted to achieve. Putting people into situations and letting the player experience them, is ideal in my eyes."
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"I think the Canadian people have a right to know: Why, when your primary objective was to get unfettered and secure access into the American Market we didn't get it. Why you didn't put clauses in to p…"
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